The Chamber

Tav
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#1

Post by Tav » Sat Feb 05, 2011 9:12 am

>HELP What is this?
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">Essentially, this is some 'interactive storytelling', which basically means that the storyteller&#092;narrator, takes commands in 'text parser' form, commands such as

>GET YE FLASK
or
>RUN AWAY
or
>STAB THE GOBLIN

Notable other interactive storytelling stories are; MS Paint Adventures, You Awaken in Razor Hill, or Rubyquest. Some of these involve art, but since I suck at it, I prefer not to do it that way, instead doing it all text.</div>

>MAP Where are we?
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">Image</div>

>INVENTORY What do we have?
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">Clothing, Paperclip, LED array, Black Cable, Toolbox, Screwdriver.</div>

>NOTES What do we know?
<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">Letter<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">"Hey, Sam&#33;
Just wondering when you'll be able to get up here&#33; It's pretty nice, despite the whole creepiness about it.
- Em."</div>

Our name MIGHT be sam?

We MIGHT be in some sort of prison? Are we be a prisoner?

There are some sort of monsters roaming around.<div class='spoiler_toggle'>Spoiler: click to toggle</div><div class="spoiler" style="display:none;">"There are several varieties of creature that the test subjects have evolved into. Most of them are harmless, but serve as prey for the larger, more predatory specimen. I'll detail the predatory creatures here;
Charger; A fairly unimaginative name, but I'm a bit too stressed to come up with a latin title for it. It's large, has heavy plating on it's head, and charges, stunning anything it hits. I've encountered a few of these, and only got out by playing matador.
Dweller; Not as dangerous as the chargers above, these are small, fast, lethal, and have all sorts of poisons that they spit, inject, and incapacitate their prey. These fellows stay in the dark, though, so as long as you're in the light you're safe.
Vespid; I've never encountered one of these, but one of the other researchers say that they're in the biosphere. I'll have to check them out - wait - what's that sound?"</div></div>

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Last edited by Tav on Fri May 27, 2011 1:27 am, edited 1 time in total.

Tav
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#2

Post by Tav » Mon Feb 07, 2011 6:44 am

>START
You wake up, in some sort of clean, person-sized cylinder. A small computer is on the wall, with a miniature keyboard. The screen says as follows, in neon green text;

Please enter the following;
Name:
Gender:
Age:



There are no other triggers or objects of any kind; The cylinder is oddly smooth and sterile. In fact, the more you think about it, you see no light source, despite everything being lit by white luminescence. You faintly smell rosemary.
Last edited by Tav on Fri Feb 18, 2011 7:29 am, edited 1 time in total.

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#3

Post by Coolpikaaa » Mon Feb 07, 2011 6:57 am

>Type
Name: Cornelius
Gender: Yes
Age: Before the dawn of time.

>Search for Rosemary smell

(( /Eat Mailbox :P))

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#4

Post by Tav » Mon Feb 07, 2011 7:21 pm

>Type
Thinking yourself clever, you answer the questions with false answers. For no reason, you find the name Cornelius extraordinarily funny, and chuckle to yourself as you type.
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>Name: Cornelius
Gender: Yes
Age: Before the dawn of time.
COMPUTING. . . . ⌛ ⌛ ⌛[/quote]

>Search for rosemary smell
Looking around, you can tell that there is an air vent at the top right of the chamber. You stick your nose up to it and breathe deeply. You smell rosemary, stronger now. Around the grating is wrapped a bent paperclip. You figure, hey, this is an adventure, right? Better collect everything in case you need it sometime.
BENT PAPERCLIP ACQUIRED.
Just as you're about to see what else you can do with the grating, the computer finishes computing what you typed in, and with a beep, the 'front' of the chamber opens. You eagerly step out of that small cylinder you were trapped in, into the next room. You end up in a long hallway, spanning from left to right. Turning around, you notice that your cylinder wasn't the only one; There are dozens of other cylinders, on both sides of your own. None of them are open, however.
Last edited by Tav on Tue Feb 15, 2011 3:57 am, edited 1 time in total.

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#5

Post by MDude » Tue Feb 15, 2011 2:05 am

Try checking both ends of the row of cylinders, while checking for any other noticeable scents.

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#6

Post by Tav » Tue Feb 15, 2011 3:52 am

>Try checking both ends of the row of cylinders, while checking for any other noticeable scents.

In a sudden bout of seriousness, you check both ends of that row of cylinders, not smelling anything unusual. There is no hint of that rosemary smell; Instead everything smells sterile, dry, stagnant, and there's a hint of wet dog. You examine the cylinders a bit more closely.

Each cylinder stands about eight feet tall and as wide as your arms could stretch, from the inside. At the very top, on both sides of each cylinder sits piping, no doubt corresponding with the air vent, connecting to the other cylinders. Perhaps the smell was coming from one of the other cylinders? You quickly stick your hands up, with your index fingers and thumbs sticking straight out, making L shapes with your fingers, to figure out which side was which; You always had trouble with mixing up left and right. Left was that way. You had smelled that rosemary coming from the LEFT chamber.

Near the bottom of the outside of each cylinder is some sort of small black box with LED lights. There are no buttons on this small black box. In fact, looking up and down at the cylinders, you wonder exactly how they function in the first place.

Still serious, you note the color of LED lights on each cylinder. Most of them are red, but the one you had been inside of was green. Another one was blue, and, on the end of the row, one had the faceplate removed. You saw an array of LED lights of various colors, and some wiring. None of the lights on that cylinder were on. Perhaps it was unpowered.
Last edited by Tav on Tue Feb 15, 2011 3:59 am, edited 1 time in total.

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#7

Post by rosebarks » Tue Feb 15, 2011 7:40 am

> Look at the blue cylinder, re-check the one you were in, front, back, sides, all of it, and check around the others. Check the wiring of the seemingly un-powered cylinder.

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#8

Post by Tav » Tue Feb 15, 2011 7:46 am

> Look at the blue cylinder, re-check the one you were in, front, back, sides, all of it, and check around the others. Check the wiring of the seemingly un-powered cylinder.

The 'blue' cylinder looks exactly like the other cylinders, save for the fact that the LED is blue, rather than red or green.

You climb back in your chamber, and check the walls, roof, and floor, for something, anything. That rosemary smell gets significantly stronger, and you get dizzy. The world sways for a moment, and then you go check the wiring of the 'unpowered' chamber. there's a thick black cable connecting to the LED array, and then there's a yellow, a red, and a blue wire. They all look fairly thin, save for the black cable.

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#9

Post by Coolpikaaa » Wed Feb 16, 2011 2:02 am

> Pull on Black cable D:<

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#10

Post by Tav » Wed Feb 16, 2011 2:12 am

> Pull on Black cable

The black cable comes loose easily, and the LED lights all fall out. The other side of the black cable is stuck, however.

Found LED LIGHTS x10

Other than that, nothing happens.

You're actually pretty disappointed.

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#11

Post by rosebarks » Wed Feb 16, 2011 6:47 am

> check the other cylinders to see if anything is inside them of not.

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#12

Post by Tav » Wed Feb 16, 2011 10:19 pm

> check the other cylinders to see if anything is inside them of not.

You search the other cylinders for a way to open them, but there are no buttons, switches, doorknobs, levers, hatches, or pretty much anything that you can use to open it. You resort to banging on one for awhile, but you just end up hurting your hand. So you kick it a few times. None of the chambers opened.

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#13

Post by rosebarks » Thu Feb 17, 2011 6:58 am

> Looks around for any and all doors that may lead out of the area. Also looks for any type of possible console, like keyboards, computers, control panel, etc.

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#14

Post by Tav » Thu Feb 17, 2011 8:22 am

> Look around for any and all doors that may lead out of the area. Also look for any type of possible console, like keyboards, computers, control panel, etc.

You check the walls of this hallway, and see a small maintenance shaft near the roof. You need some sort of tool to open it, though. There are also two exits to the hallway. One tapers off into the darkness, and you really don't like the idea of walking around in the dark without any sort of light.

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#15

Post by rosebarks » Fri Feb 18, 2011 6:06 am

> recheck inventory

> go towards the hallway that is NOT the unlit one.

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